3D work            video & animation            visual effects & vr            graphic design

old
temple
cave



modelling, shading, animation, vr environment creation

2024




Project video teaser



“Cave World” is an underground cave that can be explored in VR. Developed in collaboration with three of my classmates, the space is divided into four distinct caves that light up the darkness with imaginary worlds that differ greatly from one another. The section I created, “Old Temple Cave”, draws inspiration from the ruins of an ancient temple. I envisioned an environment where nature has taken over and mystical plants have grown to cover up the remains of the old temple. The flowers, the mushrooms and the tree are so beautiful and mesmerizing that you might want to touch them. But beware, they could be dangerous.


My section of the cave was inspired by the concept of an underground temple ruin. The idea of incorporating glowing plants made me think about the aesthetic of the beautiful yet dangerous. The plants in my cave were designed to appear inviting to the audience but would technically be dangerous to touch. I believe that the contrast between the beauty and danger of the elements in my cave complements the theme of an old abandoned ruin. In my cave time has passed and nature has reclaimed what humans once created.
To design my cave I began by creating individual elements on Blender. I designed a flower and a magic ball from scratch and then modified some downloaded models to fit my vision. I wanted all the elements to follow the same color palette and have a similar glow. They needed to look magical, mysterious and surreal.
After assembling the scene on Blender I emported it in Unity and merged it with my teammates’ creations. We worked together to insert a player in the scene and make it possible for the audience to experience it though the Meta headset. The ability to walk through the cave in VR with headsets still provides a very interesting experience. We were able to achieve the aesthetic of the objects glowing in the dark and keep each section of the cave a unique and whimsical experience.


The scene through the Unity viewport
Downloaded models modified in blender
to fit the aesthetic of the scene.